OFFICIAL REQUIREMENT CHECKRed Dead Redemption 2
Red Dead Redemption 2
× Radeon HD 7770
How the AMD Radeon HD 7770 compares with the minimum and recommended graphics cards that the publisher lists for Red Dead Redemption 2.
AMD · Desktop1 GBGCN 1.0
FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works
Estimated from official requirements: below the minimum GPU
1 GB of VRAM, less than the official recommended 4 GB.
The engine matches the official GPU lines to reference models, compares their relative tier scores with the AMD Radeon HD 7770, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.
| Item | Minimum | Recommended |
|---|---|---|
| Official GPU | Nvidia GeForce GTX 770 2GB / AMD Radeon R9 280 3GB | Nvidia GeForce GTX 1060 6GB / AMD Radeon RX 480 4GB |
| Matched reference | GeForce GTX 760 / 770 / 780, Radeon R9 270 / 270X / 280 / 280X | GeForce GTX 1060 6GB, Radeon RX 480 |
| VRAM stated | 2 GB | 4 GB |
| System RAM | 8 GB | 12 GB |
Resolution and settings: what the requirements do and do not tell you
- Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
- Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
- Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
- If VRAM is at or below the official figure, lower texture quality first: running out of VRAM tends to cause stutter rather than a steady drop in frame rate.
- Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.