Workers & Resources: Soviet Republic PC Hardware Guide
Official requirements explained
The official minimum CPU is an Intel Pentium G3250 (dual-core) or an AMD FX-9590 (quad-core). By today's standards that is a very old entry-level processor, enough to start the game but not much more. The minimum GPU is an NVIDIA GeForce GTX 650 (2 GB) or an AMD Radeon HD 7770 (2 GB), which are roughly a decade-plus old entry-level cards. The minimum RAM is 6 GB and storage is 9 GB. The publisher does not require an SSD.
The recommended CPU is an Intel Core i3-4160 (dual-core) or an AMD Ryzen 3 2200G (quad-core). The recommended GPU is an NVIDIA GeForce GTX 760 (2 GB) or an AMD Radeon HD 7870 (2 GB), and recommended RAM is 8 GB. In our tier comparison the recommended CPU sits around the Intel Core i3-4130 class, and the recommended GPU is close to the Radeon HD 7850 class. The gap between minimum and recommended mainly comes down to CPU performance, GPU generation, and 2 GB more memory. Meeting the recommended level should give you a comfortable experience within the official framework, while the minimum level is more likely to require lowering settings.
The publisher does not list anything above the recommended level, and no requirements are given for higher settings or very large cities. Save size matters too, since simulation workload in games like this usually grows with population and factory count.
Recommended builds for three budgets
The entry build pairs an AMD Radeon RX 6500 XT with an AMD Ryzen 3 3100 and 16 GB of RAM. It suits players who want to comfortably clear the official recommended tier on a tight budget. The game's own demands are moderate, so an entry GPU is enough, and 16 GB avoids stutter when you multitask.
The mainstream build uses an NVIDIA GeForce RTX 3050 8GB with an AMD Ryzen 5 3600 and 16 GB of RAM. This is the balance point most players will want. The extra VRAM gives you room when raising textures or resolution, and the six-core CPU handles the heavier simulation of late-game cities.
The high build uses an AMD Radeon RX 7600 with an AMD Ryzen 5 5600X and 16 GB of RAM. It suits players who want higher settings and long sessions with big cities. For this game, parts above this level mostly buy headroom and higher settings rather than being required.
Graphics settings with the biggest impact
In city builders and economic simulations, the settings that usually cost the most are shadows, volumetric effects, long view distance, and the density of simulated people and vehicles. Shadows and volumetrics take a lot of screen space but change gameplay little, so lowering them is often the cleanest saving. View distance decides how many objects must be drawn in sight, which is especially noticeable around large industrial areas.
If the game offers simulation or crowd density options, keep them at medium where you can. They affect how busy the city looks without changing the rules. Reflections and anti-aliasing can be tuned to match your GPU.
Upscaling technologies such as DLSS, FSR and XeSS render the image at a lower internal resolution and reconstruct it to your target resolution. On a weaker GPU this often gives a smoother picture at the cost of some fine detail and edge sharpness. Whether to enable it, and which one to pick, depends on your hardware and how much image quality you are willing to trade, so compare in-game before deciding.
Laptops and handheld PCs
Laptop GPUs that share a name with desktop parts are usually noticeably slower. Laptops have lower power limits (TGP) and tighter cooling, so the same name can perform quite differently. When buying or assessing a laptop, check its power configuration and cooling design, not only the model name.
Handheld PCs such as the Steam Deck or ROG Ally are generally best run at low to medium settings and a moderate resolution. Battery life and heat affect long sessions, so capping the frame rate and avoiding maximum resolution is sensible. We do not have Steam Deck verification data for this game, so we cannot give a specific compatibility rating; the advice here is general.
If you use an external monitor, keep your drivers current and make sure the laptop is on power and has good airflow.
Storage and memory
The official minimum RAM is 6 GB and the recommended is 8 GB, but our builds use 16 GB. Modern operating systems and background software already take a lot of memory, and late-game save data grows, so 16 GB keeps things comfortable. If you run single-channel memory, switch to dual-channel where possible, since memory bandwidth has a noticeable effect on CPU-heavy simulation games.
For storage, the official figure is 9 GB, but installation and later updates use more, so keep several tens of gigabytes free. An SSD is not officially required, yet it clearly shortens loading and saving times, which matters if you save often. If budget is tight, at least install the game on an SSD; large save files can live on an HDD and still be acceptable.
