OFFICIAL REQUIREMENT CHECK

Stray
× GeForce RTX 4080 Laptop GPU

How the NVIDIA GeForce RTX 4080 Laptop GPU compares with the minimum and recommended graphics cards that the publisher lists for Stray.

NVIDIA · Laptop12 GBAda Lovelace

FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works

REQUIREMENT-BASED ESTIMATE

Estimated from official requirements: clearly above the recommended GPU

12 GB of VRAM, more than the official recommended 3 GB.

The engine matches the official GPU lines to reference models, compares their relative tier scores with the NVIDIA GeForce RTX 4080 Laptop GPU, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.

ItemMinimumRecommended
Official GPUNVIDIA GeForce GTX 650 Ti, 2 GB | AMD Radeon R7 360, 2 GBNVIDIA GeForce GTX 780, 3 GB | AMD Radeon R9 290X, 4 GB
Matched referenceGeForce GTX 650 / 650 Ti, Radeon R7 250 / 260 / 360GeForce GTX 760 / 770 / 780, Radeon R9 290 / 290X / 390
VRAM stated2 GB3 GB
System RAM8 GB8 GB
Check your full PC (GPU + CPU + RAM) →

Resolution and settings: what the requirements do and do not tell you

  • Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
  • Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
  • Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
  • VRAM is above the official recommendation, so texture quality is unlikely to be the first setting you need to lower. Watch for stutter in the largest areas and adjust from there.
  • Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.