OFFICIAL REQUIREMENT CHECK

Hogwarts Legacy
Γ— GeForce RTX 4070 Laptop GPU

How the NVIDIA GeForce RTX 4070 Laptop GPU compares with the minimum and recommended graphics cards that the publisher lists for Hogwarts Legacy.

NVIDIA Β· Laptop8 GBAda Lovelace

FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works

REQUIREMENT-BASED ESTIMATE

Estimated from official requirements: clearly above the recommended GPU

8 GB of VRAM, more than the official minimum 4 GB.

The engine matches the official GPU lines to reference models, compares their relative tier scores with the NVIDIA GeForce RTX 4070 Laptop GPU, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.

ItemMinimumRecommended
Official GPUNVIDIA GeForce GTX 960 4GB or AMD Radeon RX 470 4GBNVIDIA GeForce 1080 Ti or AMD Radeon RX 5700 XT or INTEL Arc A770
Matched referenceGeForce GTX 960, Radeon RX 470 / 570Radeon RX 5700 XT, Intel Arc A770, GeForce GTX 1080 Ti
VRAM stated4 GBβ€”
System RAM16 GB16 GB
Check your full PC (GPU + CPU + RAM) β†’

Resolution and settings: what the requirements do and do not tell you

  • Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
  • Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
  • Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
  • If VRAM is at or below the official figure, lower texture quality first: running out of VRAM tends to cause stutter rather than a steady drop in frame rate.
  • Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.