OFFICIAL REQUIREMENT CHECKGothic 1 Remake
Gothic 1 Remake
× Arc A770 16GB
How the Intel Arc A770 16GB compares with the minimum and recommended graphics cards that the publisher lists for Gothic 1 Remake.
Intel · Desktop16 GBAlchemist
FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works
Estimated from official requirements: meets the minimum GPU, below the recommended one
16 GB of VRAM, more than the official recommended 12 GB.
The engine matches the official GPU lines to reference models, compares their relative tier scores with the Intel Arc A770 16GB, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.
| Item | Minimum | Recommended |
|---|---|---|
| Official GPU | 8 GB VRAM, AMD RX 6700 XT or NVIDIA GeForce RTX 2070 | 12 GB VRAM, Nvidia GeForce RTX 3070 Ti / AMD Radeon RX 6800 XT |
| Matched reference | Radeon RX 6700 XT, GeForce RTX 2070 | GeForce RTX 3070 Ti, Radeon RX 6800 XT |
| VRAM stated | 8 GB | 12 GB |
| System RAM | 16 GB | 32 GB |
Resolution and settings: what the requirements do and do not tell you
- Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
- Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
- Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
- VRAM is above the official recommendation, so texture quality is unlikely to be the first setting you need to lower. Watch for stutter in the largest areas and adjust from there.
- Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.