OFFICIAL REQUIREMENT CHECK

ELDEN RING
× Radeon RX 7900 XTX

How the AMD Radeon RX 7900 XTX compares with the minimum and recommended graphics cards that the publisher lists for ELDEN RING.

AMD · Desktop24 GBRDNA 3

FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works

REQUIREMENT-BASED ESTIMATE

Estimated from official requirements: clearly above the recommended GPU

24 GB of VRAM, more than the official recommended 8 GB.

The engine matches the official GPU lines to reference models, compares their relative tier scores with the AMD Radeon RX 7900 XTX, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.

ItemMinimumRecommended
Official GPUNVIDIA GEFORCE GTX 1060 3 GB or AMD RADEON RX 580 4 GBNVIDIA GEFORCE GTX 1070 8 GB or AMD RADEON RX VEGA 56 8 GB
Matched referenceGeForce GTX 1060 3GB, Radeon RX 580Radeon Vega 56 / 64, GeForce GTX 1070
VRAM stated3 GB8 GB
System RAM12 GB16 GB
Check your full PC (GPU + CPU + RAM) →

Resolution and settings: what the requirements do and do not tell you

  • Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
  • Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
  • Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
  • VRAM is above the official recommendation, so texture quality is unlikely to be the first setting you need to lower. Watch for stutter in the largest areas and adjust from there.
  • Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.