OFFICIAL REQUIREMENT CHECK

Digimon Story Time Stranger
Γ— GeForce RTX 4060 Laptop GPU

How the NVIDIA GeForce RTX 4060 Laptop GPU compares with the minimum and recommended graphics cards that the publisher lists for Digimon Story Time Stranger.

NVIDIA Β· Laptop8 GBAda Lovelace

FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works

REQUIREMENT-BASED ESTIMATE

Estimated from official requirements: clearly above the recommended GPU

8 GB of VRAM, more than the official recommended 4 GB.

The engine matches the official GPU lines to reference models, compares their relative tier scores with the NVIDIA GeForce RTX 4060 Laptop GPU, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.

ItemMinimumRecommended
Official GPUNvidia GeForce GTX 970 [4 GB] / AMD Radeon RX 580 [8 GB] /Intel Arc A580 [8 GB]Nvidia GeForce GTX 980 [4 GB] / AMD Radeon RX Vega 56 [8 GB] / Intel Arc A770 [16 GB]
Matched referenceIntel Arc A580, GeForce GTX 970, Radeon RX 580Intel Arc A770 16GB, Radeon Vega 56 / 64, GeForce GTX 980
VRAM stated4 GB4 GB
System RAM8 GB16 GB
Check your full PC (GPU + CPU + RAM) β†’

Resolution and settings: what the requirements do and do not tell you

  • Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
  • Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
  • Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
  • VRAM is above the official recommendation, so texture quality is unlikely to be the first setting you need to lower. Watch for stutter in the largest areas and adjust from there.
  • Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.