OFFICIAL REQUIREMENT CHECKCyberpunk 2077
Cyberpunk 2077
× Radeon R9 280
How the AMD Radeon R9 280 compares with the minimum and recommended graphics cards that the publisher lists for Cyberpunk 2077.
AMD · Desktop3 GBGCN 1.0
FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works
Estimated from official requirements: below the minimum GPU
3 GB of VRAM, less than the official minimum 6 GB.
The engine matches the official GPU lines to reference models, compares their relative tier scores with the AMD Radeon R9 280, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.
| Item | Minimum | Recommended |
|---|---|---|
| Official GPU | GeForce GTX 1060 6GB or Radeon RX 580 8GB or Arc A380 | GeForce RTX 2060 SUPER or Radeon RX 5700 XT or Arc A770 |
| Matched reference | GeForce GTX 1060 6GB, Intel Arc A380, Radeon RX 580 | GeForce RTX 2060 Super, Radeon RX 5700 XT, Intel Arc A770 |
| VRAM stated | 6 GB | — |
| System RAM | 12 GB | 16 GB |
Resolution and settings: what the requirements do and do not tell you
- Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
- Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
- Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
- If VRAM is at or below the official figure, lower texture quality first: running out of VRAM tends to cause stutter rather than a steady drop in frame rate.
- Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.