PC SYSTEM REQUIREMENTS & GUIDE

Cities: Skylines II

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Raise a city from the ground up and transform it into a thriving metropolis with the most realistic city builder ever. Push your creativity and problem-solving to build on a scale you've never experienced. With deep simulation and a living economy, this is world-building without limits.

Cities: Skylines II cover art
HARDWARE GUIDE

Cities: Skylines II PC Hardware Guide

Official requirements explained

The official minimum CPU is an Intel Core i7-6700K or AMD Ryzen 5 2600X. By today's standards that sits in the older mainstream band, roughly a six-core chip from an earlier generation. This game leans heavily on the processor, because simulation work such as traffic, citizens and the economy runs on the CPU. Even a strong graphics card will not keep a large city smooth if the processor cannot keep up.

The minimum GPU is a GeForce GTX 970 (4 GB) or Radeon RX 480 (8 GB), which belongs to the older entry band. The minimum RAM is 8 GB, but that is tight once a city grows, so it is worth planning for more. The recommended tier rises to an Intel Core i5-12600K or Ryzen 7 5800X, a GeForce RTX 3080 (10 GB) or Radeon RX 6800 XT (16 GB), and 16 GB of RAM. That places it in the modern upper-mainstream range.

Both tiers list 60 GB of storage, and the publisher states an SSD is not required. Loading large saves is noticeably faster on an SSD, though. Where the official listing does not specify something, we do not add details. In short, the gap between minimum and recommended is mostly about the CPU and GPU, so aim for the recommended tier if you want big cities to stay responsive.

Recommended builds for three budgets

The entry build suits players who want to try the game or run small to medium cities. Pair a GTX 1660 Super with a six-core Ryzen 5 4500 and 16 GB of RAM. It covers part of the recommended tier, but late-game cities with many units can still be CPU-limited, so keep expectations for mid-sized maps.

The mainstream build is the choice most players should make. Use a GeForce RTX 3080 10GB or Radeon RX 6800 XT with a Ryzen 7 5800X or Core i5-12600K and 16 GB of RAM. This matches the official recommended tier directly and handles the simulation load of mid-to-large cities with room to spare.

The high-end build is for players who want very large cities and long sessions without stutter. Consider a GeForce RTX 4080 or Radeon RX 9070 XT with a Ryzen 7 9800X3D or Core i9-14900K, and 32 GB of RAM for headroom. Because the game depends so much on the processor, spend on the CPU and its cache first rather than only on the graphics card.

Graphics settings with the biggest impact

In a simulation game like this, the costliest options are usually shadows, volumetric effects, ray tracing, view distance, and the density of crowds and units. Some of these settings look purely visual but actually consume CPU time through the simulation, so when performance drops, lowering the CPU-related options such as unit draw distance, simulation detail and crowd density is often the most effective fix.

Shadows and volumetrics are the main GPU costs. If your graphics card meets the recommended tier, medium shadows with slightly reduced volumetrics is a sensible balance. On a weaker card these are the first things to lower. Ray tracing offers limited visible gain in this kind of game, so turning it off usually gives steadier results.

Upscaling technologies such as DLSS, FSR and XeSS render at a lower internal resolution and reconstruct the image, which reduces GPU load. Use them in a quality mode if your hardware supports them. Keep in mind that upscaling eases the graphics side only; it does not fix a CPU bottleneck, so when large cities slow down, check the simulation and unit settings first.

Laptops and handheld PCs

A laptop GPU shares a name with a desktop card, such as an RTX 3080, but it usually performs lower because of power limits (TGP) and cooling constraints. Check the specific laptop's power and thermal behaviour rather than judging by the name alone. Comparisons should be made against that laptop model's own specifications.

Handheld PCs such as the Steam Deck or ROG Ally have limited power and cooling. For a large simulation game, start from lower graphics presets and lean on built-in scaling or upscaling to balance the load. We have no verification data for any handheld, so this is general guidance and actual results depend on your device and settings.

Whether laptop or handheld, plug in the power adapter so the system does not hold back performance to save battery. If the machine throttles from heat, consider a lower frame cap or a smaller city so the hardware stays within a stable temperature range.

Storage and memory

The official minimum is 8 GB of RAM and the recommended is 16 GB. Given the simulation load, 16 GB is a reasonable starting point, and 32 GB gives more room for very large cities. Make sure your memory runs in dual-channel mode with the sticks in the correct slots, since simulation workloads benefit from memory bandwidth.

The official storage figure is 60 GB and an SSD is listed as not required. We still recommend an SSD, because loading large saves and cities is noticeably quicker. A mechanical hard drive will run the game, just with longer waits. Beyond the game itself, leave extra free space for patches and saves so storage shortages do not get in the way.

If your drive is small, install the game on the SSD and move less-used files to a hard drive. Overall, memory and storage are not this game's main bottleneck, but enough RAM and an SSD make the experience smoother.

BUILD SUGGESTIONS

Builds for Three Budgets

TierGraphics cardProcessorRAMWhy
EntryNVIDIA GeForce GTX 1660 SuperAMD Ryzen 5 450016 GBSuited to players starting out with smaller cities. The six-core CPU handles basic simulation, though late-game unit counts may become CPU-limited.
MainstreamNVIDIA GeForce RTX 3080 10GBAMD Ryzen 7 5800X16 GBMatches the official recommended tier directly and handles mid-to-large city simulation comfortably, making it the most recommended setup.
HighNVIDIA GeForce RTX 4080AMD Ryzen 7 9800X3D32 GBFor players who want very large cities and long sessions without stutter. A high-end CPU with large cache helps with the heavy simulation workload.

Builds are chosen against the official minimum and recommended requirements and our hardware tiers; they are estimates, not measured FPS.

OFFICIAL REQUIREMENT GUIDE

Understanding System Requirements for Cities: Skylines II

Comparing minimum versus recommended specifications highlights whether upcoming upgrades should target graphics horsepower, processor threads, RAM capacity, or SSD storage.

MINIMUMMinimum Requirements (official)
Graphics Card (GPU)
Nvidia® GeForce™ GTX 970 (4 GB) | AMD® Radeon™ RX 480 (8 GB)
Processor (CPU)
Intel® Core™ i7-6700K | AMD® Ryzen™ 5 2600X
Memory (RAM)
8 GB
Storage Space
60 GB

The lowest hardware the publisher supports for launching and playing the game; not the same as a good experience.

RAM Delta

RAM increases from minimum 8 GB to recommended 16 GB.

Storage Drive

SSD is optional according to official specs, but highly recommended for fast loading.

Evaluation Method

GPU, CPU, VRAM, RAM, and storage are evaluated independently; overall verdict is bounded by the bottleneck.

HARDWARE REQUIREMENT TIERS

Representative Hardware Baselines

The hardware models below are mapped against the official minimum and recommended tiers for quick reference. This is a requirement comparison, not a resolution or FPS promise.

CHECK YOUR SPECS

Can Your PC Run Cities: Skylines II?

Select your GPU, CPU, and RAM to evaluate your exact compatibility level against official tiers.

FAQ

Frequently Asked Questions

Will a PC that only meets the official minimum run the game well?

The minimum lets the game launch and run, but once cities grow the processor and memory can become limiting. For steadier play in mid-sized to large cities, aim for the recommended tier.

Is a GTX 1660 Super enough?

The GTX 1660 Super sits between the official minimum and recommended tiers, closer to an entry-to-midrange choice. It suits small and medium cities; for large cities a mainstream card is the better pick.

Is 16 GB of RAM enough, or should I get 32 GB?

16 GB matches the official recommendation and is enough for most players. If you play large cities for long sessions or run other programs alongside, 32 GB gives more headroom.

Do I need an SSD?

The publisher says an SSD is not required, but it clearly shortens save and load times, so we recommend one for this game.

Can I play on a laptop?

Yes, but a laptop GPU with the same name as a desktop card usually performs lower due to power and cooling limits. Plug in the adapter and start with lower graphics settings.

If cities start to slow down, which settings should I change first?

This game depends heavily on the processor, so lower CPU-related options first, such as unit draw distance, simulation detail and crowd density. Then adjust GPU-heavy settings like shadows and volumetrics if needed.