OFFICIAL REQUIREMENT CHECKBioShock Infinite
BioShock Infinite
× GeForce RTX 4070 Super
How the NVIDIA GeForce RTX 4070 Super compares with the minimum and recommended graphics cards that the publisher lists for BioShock Infinite.
NVIDIA · Desktop12 GBAda Lovelace
FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works
Estimated from official requirements: clearly above the recommended GPU
12 GB of VRAM. The official requirements do not state a VRAM size.
The engine matches the official GPU lines to reference models, compares their relative tier scores with the NVIDIA GeForce RTX 4070 Super, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.
| Item | Minimum | Recommended |
|---|---|---|
| Official GPU | DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics | DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 |
| Matched reference | Radeon HD 2900 XT / HD 3870, Intel HD Graphics 2000 / 2500 / 3000, GeForce 8800 GT / 9800 GT | GeForce GTX 460 / 560, Radeon HD 6950 |
| VRAM stated | — | — |
| System RAM | 2 GB | 4 GB |
Resolution and settings: what the requirements do and do not tell you
- Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
- Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
- Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
- If VRAM is at or below the official figure, lower texture quality first: running out of VRAM tends to cause stutter rather than a steady drop in frame rate.
- Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.