OFFICIAL REQUIREMENT CHECK

Big Walk
× Radeon R9 380

How the AMD Radeon R9 380 compares with the minimum and recommended graphics cards that the publisher lists for Big Walk.

AMD · Desktop4 GBGCN 3.0

FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works

REQUIREMENT-BASED ESTIMATE

Estimated from official requirements: meets the minimum GPU, below the recommended one

4 GB of VRAM, less than the official recommended 8 GB.

The engine matches the official GPU lines to reference models, compares their relative tier scores with the AMD Radeon R9 380, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.

ItemMinimumRecommended
Official GPUNVIDIA GeForce GTX 750 TI, 2GB or AMD Radeon R7 370, 2 GB or Intel Arc A380, 6 GBNVIDIA GeForce GTX 1070, 8 GB or Radeon RX 5600 XT, 8 GB or Intel Arc A750, 8GB
Matched referenceGeForce GTX 750 Ti, Intel Arc A380Radeon RX 5600 XT, GeForce GTX 1070, Intel Arc A750
VRAM stated2 GB8 GB
System RAM12 GB16 GB
Check your full PC (GPU + CPU + RAM) →

Resolution and settings: what the requirements do and do not tell you

  • Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
  • Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
  • Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
  • If VRAM is at or below the official figure, lower texture quality first: running out of VRAM tends to cause stutter rather than a steady drop in frame rate.
  • Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.