OFFICIAL REQUIREMENT CHECK

Age of Wonders 4
Ɨ GeForce RTX 4060

How the NVIDIA GeForce RTX 4060 compares with the minimum and recommended graphics cards that the publisher lists for Age of Wonders 4.

NVIDIA Ā· Desktop8 GBAda Lovelace

FrameScope does not include measured FPS yet. This verdict is estimated from the publisher's official requirements and published hardware specifications. How the estimate works

REQUIREMENT-BASED ESTIMATE

Estimated from official requirements: clearly above the recommended GPU

8 GB of VRAM, equal to the official recommended 8 GB.

The engine matches the official GPU lines to reference models, compares their relative tier scores with the NVIDIA GeForce RTX 4060, and checks the VRAM figure. "Clearly above" means at least 1.5 times the recommended tier score. The result says where this card sits relative to the publisher's lists; it does not predict a frame rate.

ItemMinimumRecommended
Official GPUNvidiaĀ® GeForceā„¢ GTX 670 (2GB) or AMDĀ® Radeonā„¢ HD 7870 (2GB) or IntelĀ® Arcā„¢ A380 (6GB) or IntelĀ® Irisā„¢ Xe G7 (Tiger Lake) or AMDĀ® Radeonā„¢ Vega 8NvidiaĀ® GeForceā„¢ GTX 1070 Ti (8GB) or AMDĀ® Radeonā„¢ RX 5700 XT (8GB)
Matched referenceIntel Iris Xe, Intel Arc A380, GeForce GTX 660 / 670 / 680, Radeon HD 7850 / 7870, Radeon Vega 8GeForce GTX 1070 Ti, Radeon RX 5700 XT
VRAM stated2 GB8 GB
System RAM8 GB16 GB
Check your full PC (GPU + CPU + RAM) →

Resolution and settings: what the requirements do and do not tell you

  • Publishers rarely state which resolution and preset their recommended specs target. Many aim at 1080p, but check the game's store page or patch notes before assuming so.
  • Moving from 1080p to 1440p or 4K raises the number of pixels the GPU has to render and usually the VRAM in use, so a card that only just meets the recommendation has less room at higher resolutions.
  • Upscalers (DLSS, FSR, XeSS) render at a lower internal resolution. Quality mode is the usual starting point when you want a higher output resolution.
  • If VRAM is at or below the official figure, lower texture quality first: running out of VRAM tends to cause stutter rather than a steady drop in frame rate.
  • Shadows, volumetric effects and ray tracing are usually the heaviest options. Lower them one step at a time and compare in the same scene.
Age of Wonders 4 with GeForce RTX 4060 Ā· FrameScope